Vixen
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Gameplay · guide

Abilities and damage

Abilities over the kernel's effects, and a damage pipeline of six named stages a game inserts rules into rather than replaces.

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  • Effects — Buff, debuff, damage-over-time, stun, aura, shield, stance and mount are one type with a stacking policy.
  • Attributes and the modifier algebra — One stat type, three modifier buckets, one fixed evaluation order, and removal by source that cannot drift.
  • Requirements — "Can I do this" answered once, by code the client runs for the tooltip and the realm runs for the truth.
  • Leashing and spawn tables — How far a mob may be pulled before it goes home, and what lives in a camp — the two pieces of doc 28's AI section that did not already have a better home.