csharp
public sealed class ThreatRuleReact: what the world does about it.
Remarks
Threat only. Procs, interrupts and death are a game's, and each is a rule of its own at this stage — which is what the stage is for.
Fields and properties (2)
public DamageStage StageWhich stage it runs in.
public int OrderWhere it sits among the rules of that stage. Lower runs first.
Methods (1)
public void Apply(ref DamageEvent hit)
Used by (1)
- DamagePipelineVixen.Gameplay.Combat