csharp
public sealed class ShieldAbsorbRuleAbsorb: what a shield soaks, out of what mitigation left.
Fields and properties (2)
public DamageStage StageWhich stage it runs in.
public int OrderWhere it sits among the rules of that stage. Lower runs first.
Methods (2)
public ShieldAbsorbRule(CombatAttributes attributes)Absorb: what a shield soaks, out of what mitigation left.
public void Apply(ref DamageEvent hit)
Used by (1)
- DamagePipelineVixen.Gameplay.Combat