csharp
public sealed class CriticalStrikeRuleCrit: whether it crit, and what that multiplies it by.
Fields and properties (3)
public const float DefaultMultiplierWhat a crit multiplies by when the caster declares no multiplier.
public DamageStage StageWhich stage it runs in.
public int OrderWhere it sits among the rules of that stage. Lower runs first.
Methods (2)
public CriticalStrikeRule(CombatAttributes attributes)Crit: whether it crit, and what that multiplies it by.
public void Apply(ref DamageEvent hit)
Used by (1)
- DamagePipelineVixen.Gameplay.Combat