Vixen
c7401864
csharp
public sealed class CriticalStrikeRule

Crit: whether it crit, and what that multiplies it by.

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Fields and properties (3)

  • public const float DefaultMultiplier

    What a crit multiplies by when the caster declares no multiplier.

  • public DamageStage Stage

    Which stage it runs in.

  • public int Order

    Where it sits among the rules of that stage. Lower runs first.

Methods (2)

  • public CriticalStrikeRule(CombatAttributes attributes)

    Crit: whether it crit, and what that multiplies it by.

  • public void Apply(ref DamageEvent hit)

Used by (1)

  • DamagePipelineVixen.Gameplay.Combat