csharp
public sealed class DamagePipelineThe six stages, and the rules a game put in them.
Remarks
Built once at start-up and shared. Running a hit allocates nothing: the rules are an array per stage and the event is a struct.
Methods (5)
public DamagePipeline()Makes an empty pipeline. Nothing happens to a hit until rules are added.
public static DamagePipeline Standard(CombatAttributes? attributes = null)The pipeline every game starts from: the six shipped rules, in their stages.
public DamagePipeline Add(IDamageRule rule)Adds a rule.
public ReadOnlySpan<IDamageRule> Rules(DamageStage stage)The rules in one stage, in the order they run.
public void Run(ref DamageEvent hit)Runs a hit through every stage.
Used by (4)
- CombatResolverVixen.Gameplay.Combat
- CombatResolverTestsVixen.Gameplay.Combat.Tests
- ContentVixen.Gameplay.Combat.Tests
- DamagePipelineTestsVixen.Gameplay.Combat.Tests