Vixen
caa30e12
csharp
public sealed class BaseDamageRule

Compute: what the ability is worth before anything happens to it.

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Remarks

The amount is already on the event when the pipeline runs — AbilityCaster puts the definition's base plus its coefficient there — so this rule exists to make the stage non-empty and to be the thing a game replaces when its formula is not "base plus coefficient". It clamps rather than computing, which is the only universally true statement about damage.

Fields and properties (2)

  • public DamageStage Stage

    Which stage it runs in.

  • public int Order

    Where it sits among the rules of that stage. Lower runs first.

Methods (1)

Used by (1)

  • DamagePipelineVixen.Gameplay.Combat