Vixen
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Gameplay · guide

Effects

Buff, debuff, damage-over-time, stun, aura, shield, stance and mount are one type with a stacking policy.

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  • Attributes and the modifier algebra — One stat type, three modifier buckets, one fixed evaluation order, and removal by source that cannot drift.
  • Gameplay tags — One hierarchical, interned tag type, numbered so that "is this under Damage.Fire" is two integer comparisons.
  • Definitions and the content walk — Authored content addressed by a hash nobody maintains, baked into a catalog, and reloaded live when the change is additive.
  • Gameplay randomness — A reproducible stream seeded per event, so "the log says you rolled a 3" is answerable a year later.