Vixen
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Gameplay · guide

Definitions and the content walk

Authored content addressed by a hash nobody maintains, baked into a catalog, and reloaded live when the change is additive.

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  • Gameplay tags — One hierarchical, interned tag type, numbered so that "is this under Damage.Fire" is two integer comparisons.
  • Gameplay modules — What a game composes — stats, tags, definition types and systems — declared explicitly, with nothing scanned.
  • Effects — Buff, debuff, damage-over-time, stun, aura, shield, stance and mount are one type with a stacking policy.
  • Gameplay randomness — A reproducible stream seeded per event, so "the log says you rolled a 3" is answerable a year later.