Vixen
dd8b0a81

Gameplay · guide

Gameplay modules

What a game composes — stats, tags, definition types and systems — declared explicitly, with nothing scanned.

Edit this page on GitHub

Documents

Next

  • Definitions and the content walk — Authored content addressed by a hash nobody maintains, baked into a catalog, and reloaded live when the change is additive.
  • Attributes and the modifier algebra — One stat type, three modifier buckets, one fixed evaluation order, and removal by source that cannot drift.
  • Gameplay tags — One hierarchical, interned tag type, numbered so that "is this under Damage.Fire" is two integer comparisons.