Vixen
c7401864
csharp
public sealed class GameplayConfig

Composes the gameplay modules a game has chosen.

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Remarks

Doc 28's RealmConfig.Use<T>(), living here rather than in Vixen.Live.Realm because Gameplay/ may not reference Live/ and because a single-player game composes modules too. A realm's own configuration forwards to this.

What Build is for is the refusals. Two modules declaring the same stat with different bounds, two definition types sharing a [DataContract] alias, a module whose dependency nobody used: each is a composition that compiles, runs, and is wrong in a way nothing reports. Named here, with both modules in the message.

Fields and properties (1)

  • public int Count

    How many modules have been used.

Methods (4)

Used by (9)

  • MmoModulesMmo.Shared
  • CombatModuleTestsVixen.Gameplay.Combat.Tests
  • GameplayConfigTestsVixen.Gameplay.Tests
  • GameplayModuleBuilderVixen.Gameplay
  • InventoryModuleTestsVixen.Gameplay.Inventory.Tests
  • ItemsModuleTestsVixen.Gameplay.Items.Tests
  • LootModuleTestsVixen.Gameplay.Loot.Tests
  • ProgressionModuleTestsVixen.Gameplay.Progression.Tests
  • ShootingModuleTestsVixen.Gameplay.Shooting.Tests