Vixen
dd8b0a81

Gameplay · guide

Attributes and the modifier algebra

One stat type, three modifier buckets, one fixed evaluation order, and removal by source that cannot drift.

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  • Effects — Buff, debuff, damage-over-time, stun, aura, shield, stance and mount are one type with a stacking policy.
  • Requirements — "Can I do this" answered once, by code the client runs for the tooltip and the realm runs for the truth.
  • Gameplay tags — One hierarchical, interned tag type, numbered so that "is this under Damage.Fire" is two integer comparisons.