csharp
public enum AttributeRoundingWhat happens to a stat's value after it has been clamped.
Fields and properties (4)
NoneNothing. The value is whatever the arithmetic produced.
NearestTo the nearest whole number, halves away from zero — what a damage number wants.
DownTowards negative infinity.
UpTowards positive infinity.
Used by (6)
- AttributeLayoutBuilderVixen.Gameplay
- AttributeSchemaVixen.Gameplay
- AttributeSetVixen.Gameplay
- AttributeSetTestsVixen.Gameplay.Tests
- GameplayConfigVixen.Gameplay
- GameplayModuleBuilderVixen.Gameplay