public enum ModifierOpWhat a modifier does to a stat, and therefore which stage of the evaluation it lands in.
Remarks
Three buckets, and the fixed order between them is the feature — doc 28 § Attributes. Every game that leaves the order open gets a balance team arguing about whether two 50 % buffs are 100 % or 125 %, in different answers per ability, for ever. Additive percentages sum; multiplicative ones compose; a designer picks a bucket and the arithmetic is never in question again.
⚠ There is no Override, deliberately. An operation that replaces the value needs a rule for what happens when two of them are active, and every such rule ("strongest wins", "last wins", "first wins") is exactly the argument the fixed order exists to end. A polymorph that fixes movement speed is expressed as a large MultiplyPercent and a clamp on the layout, which composes with everything else instead of silently deleting it. Doc 28 G-Q6 is where this is recorded.
Fields and properties (3)
AddA flat amount, summed with the other flat amounts. +120 Power.
AddPercentA percentage that sums with the other additive percentages. Two 50 % are 100 %.
MultiplyPercentA percentage that composes with the other multiplicative ones. Two 50 % are 125 %.
Used by (18)
- DefinitionImporterTestsVixen.Editor.Assets.Tests
- AffixStatVixen.Gameplay.Items
- AttributeSetVixen.Gameplay
- AttributeSetTestsVixen.Gameplay.Tests
- CombatResolverTestsVixen.Gameplay.Combat.Tests
- ContentVixen.Gameplay.Items.Tests
- ContentVixen.Gameplay.Progression.Tests
- ContentVixen.Gameplay.Combat.Tests
- DefinitionSerializationTestsVixen.Gameplay.Tests
- EffectSetTestsVixen.Gameplay.Tests
- GameplaySubjectTestsVixen.Gameplay.Tests
- ItemStatDefinitionVixen.Gameplay.Items
- ModifierVixen.Gameplay
- ModifierDefinitionVixen.Gameplay
- RequirementTestsVixen.Gameplay.Tests
- TypeRegistrationVixen.Gameplay
- Vixen_Gameplay_Items_ItemStatDefinitionSerializerVixen.Gameplay.Items
- Vixen_Gameplay_ModifierDefinitionSerializerVixen.Gameplay