Vixen
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Gameplay · guide

Leashing and spawn tables

How far a mob may be pulled before it goes home, and what lives in a camp — the two pieces of doc 28's AI section that did not already have a better home.

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  • Abilities and damage — Abilities over the kernel's effects, and a damage pipeline of six named stages a game inserts rules into rather than replaces.
  • Dungeons, raids and lockouts — Difficulty tiers, encounters with gates and checkpoints, and lockouts whose resets are absolute boundaries rather than timers from whenever somebody entered.
  • Gameplay randomness — A reproducible stream seeded per event, so "the log says you rolled a 3" is answerable a year later.
  • Definitions and the content walk — Authored content addressed by a hash nobody maintains, baked into a catalog, and reloaded live when the change is additive.