csharp
public sealed class GameplayAiModuleThe gameplay AI library as a module a game composes.
Remarks
One definition type, which is how much of doc 28's AI section is actually left: threat and aggro are Vixen.Gameplay.Combat's and the planners are Core/Vixen.Ai's. A leash is authored on whatever spawns the creature rather than as a definition of its own.
Fields and properties (2)
public const string EvadingBeing on the way home.
public string NameWhat it is called, in a diagnostic and in the composition report.
Methods (1)
public void Configure(GameplayModuleBuilder builder)Declares what it brings.
Used by (2)
- MmoModuleMmo.Shared
- MmoModulesMmo.Shared