Vixen
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Gameplay · guide

Dungeons, raids and lockouts

Difficulty tiers, encounters with gates and checkpoints, and lockouts whose resets are absolute boundaries rather than timers from whenever somebody entered.

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  • Arenas, battlegrounds and objectives — Four composable objective types with one signed capture meter, so a contested point is frozen rather than slowly losing, and a new battleground is a map plus a .vxdef.
  • Requirements — "Can I do this" answered once, by code the client runs for the tooltip and the realm runs for the truth.
  • Quests, stages and objectives — A quest is stages, a stage is objectives, and an objective is a subscription with a tag query — so it costs nothing when nothing dies.