Vixen
dd8b0a81

Gameplay · guide

Quests, stages and objectives

A quest is stages, a stage is objectives, and an objective is a subscription with a tag query — so it costs nothing when nothing dies.

Edit this page on GitHub

Documents

Next

  • Gameplay events — A verb, a subject and a place, posted by whoever it happened to and filtered by whoever cares — the half of "features meet through tags and events" that tags alone could not carry.
  • Dynamic events and world bosses — A quest stage with the scope moved off one player and onto a realm — contribution tiers instead of tap-ownership, monotone scaling, and success and failure both leading somewhere.
  • Requirements — "Can I do this" answered once, by code the client runs for the tooltip and the realm runs for the truth.
  • Levels, talents and reputation — Definitions plus one durable record, with a talent allocation validated whole because a client-built talent tree is a client-chosen power level.