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Gameplay · guide

Gameplay events

A verb, a subject and a place, posted by whoever it happened to and filtered by whoever cares — the half of "features meet through tags and events" that tags alone could not carry.

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  • Gameplay tags — One hierarchical, interned tag type, numbered so that "is this under Damage.Fire" is two integer comparisons.
  • Quests, stages and objectives — A quest is stages, a stage is objectives, and an objective is a subscription with a tag query — so it costs nothing when nothing dies.
  • Requirements — "Can I do this" answered once, by code the client runs for the tooltip and the realm runs for the truth.