csharp
public sealed class QuestGrantDefinitionOne thing a quest gives, by address.
Remarks
⚠ An address and a count, and this library never resolves either. A quest that granted an ItemInstance would need Vixen.Gameplay.Items, one that moved currency would need the economy, and a game with quests would carry both whether or not it has items. Doc 28's spine says a reward is content referenced by address and applied by whoever owns the thing — so QuestReward is a list a caller reads, not a transaction this performs.
Fields and properties (2)
public string DefThe address of what is given — an item, a currency, a faction.
public int CountHow much of it.
Used by (9)
- ReferenceTestsMmo.Content.Tests
- QuestModelTestsVixen.Editor.Gameplay.Quests.Tests
- ContentVixen.Gameplay.Quests.Tests
- DynamicEventTemplateVixen.Gameplay.Quests
- QuestLibraryVixen.Gameplay.Quests
- QuestRewardDefinitionVixen.Gameplay.Quests
- TypeRegistrationVixen.Gameplay.Quests
- Vixen_Gameplay_Quests_QuestGrantDefinitionSerializerVixen.Gameplay.Quests
- Vixen_Gameplay_Quests_QuestRewardDefinitionSerializerVixen.Gameplay.Quests