Vixen
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Gameplay · guide

Dynamic events and world bosses

A quest stage with the scope moved off one player and onto a realm — contribution tiers instead of tap-ownership, monotone scaling, and success and failure both leading somewhere.

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  • Quests, stages and objectives — A quest is stages, a stage is objectives, and an objective is a subscription with a tag query — so it costs nothing when nothing dies.
  • Gameplay events — A verb, a subject and a place, posted by whoever it happened to and filtered by whoever cares — the half of "features meet through tags and events" that tags alone could not carry.
  • The quest and event-chain editor — An editable model over the definition, and a chain walked into a spanning tree because an event chain is cyclic by design and both of the engine's graph models refuse a cycle.