Vixen
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Editor · guide

The quest and event-chain editor

An editable model over the definition, and a chain walked into a spanning tree because an event chain is cyclic by design and both of the engine's graph models refuse a cycle.

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  • Quests, stages and objectives — A quest is stages, a stage is objectives, and an objective is a subscription with a tag query — so it costs nothing when nothing dies.
  • Dynamic events and world bosses — A quest stage with the scope moved off one player and onto a realm — contribution tiers instead of tap-ownership, monotone scaling, and success and failure both leading somewhere.
  • Authoring a loot table — An editable model over the definition, a flattened outline for a tree view, and a drop simulator that runs the shipped evaluator.