Vixen
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Gameplay · guide

Authoring a loot table

An editable model over the definition, a flattened outline for a tree view, and a drop simulator that runs the shipped evaluator.

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  • Loot tables — Weighted rows with conditions, pity the engine owns rather than a game's private counter, and a roll reproducible from its event id.
  • Items — A definition and a sixteen-byte instance, with every affix and every stat recomputed from a roll seed rather than stored.
  • Gameplay randomness — A reproducible stream seeded per event, so "the log says you rolled a 3" is answerable a year later.