csharp
public sealed class DynamicEventTemplateOne dynamic event, compiled.
Fields and properties (12)
public DynamicEventDefinition DefinitionWhat it was compiled from.
public DefId IdIts id.
public string DisplayNameWhat it is called.
public GameplayTag TagWhat being in it is, or None.
public DefId SceneWhich map it happens on.
public ReadOnlySpan<ObjectiveTemplate> ObjectivesIts objectives.
public ReadOnlySpan<ContributionTier> TiersIts contribution tiers, richest first.
public ReadOnlySpan<EventLink> OnSuccessWhat success starts.
public ReadOnlySpan<EventLink> OnFailureWhat failure starts.
public float DurationHow long it may run, in seconds. Zero for no limit.
public bool ScalesObjectivesWhether the objectives' counts grow with the crowd, or only the difficulty.
public bool IsSelfTerminatingWhether it can end without anybody doing anything.
Methods (2)
public float Scale(int participants)How much harder it is with this many people.
public ContributionTier? TierFor(int contribution)Which tier a contribution reaches.
Used by (7)
- ReferenceTestsMmo.Content.Tests
- EventChainVixen.Editor.Gameplay.Quests
- EventChainProjectionVixen.Editor.Gameplay.Quests
- DynamicEventDirectorVixen.Gameplay.Quests
- DynamicEventInstanceVixen.Gameplay.Quests
- DynamicEventTestsVixen.Gameplay.Quests.Tests
- QuestLibraryVixen.Gameplay.Quests