csharp
public sealed class EventScalingDefinitionHow an event gets harder as more people turn up.
Remarks
⚠ Monotone by construction, because doc 28's test for this is that it is. The scale is one clamped linear term and nothing else — no table, no per-band override, no "and a bit more for the fifth player". A shape a designer can bend is a shape that can bend downwards, and an event that got easier when a tenth player arrived is a mechanic for griefing it.
Fields and properties (3)
public int BaseParticipantsHow many people it is balanced for. Below this it does not get easier.
public float PerParticipantHow much harder each additional person makes it.
public float MaximumThe most it ever scales to.
Used by (7)
- ContentVixen.Gameplay.Quests.Tests
- DynamicEventDefinitionVixen.Gameplay.Quests
- DynamicEventTemplateVixen.Gameplay.Quests
- DynamicEventTestsVixen.Gameplay.Quests.Tests
- TypeRegistrationVixen.Gameplay.Quests
- Vixen_Gameplay_Quests_DynamicEventDefinitionSerializerVixen.Gameplay.Quests
- Vixen_Gameplay_Quests_EventScalingDefinitionSerializerVixen.Gameplay.Quests