Vixen
c7401864
csharp
public sealed class EventScalingDefinition

How an event gets harder as more people turn up.

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Remarks

⚠ Monotone by construction, because doc 28's test for this is that it is. The scale is one clamped linear term and nothing else — no table, no per-band override, no "and a bit more for the fifth player". A shape a designer can bend is a shape that can bend downwards, and an event that got easier when a tenth player arrived is a mechanic for griefing it.

Fields and properties (3)

  • public int BaseParticipants

    How many people it is balanced for. Below this it does not get easier.

  • public float PerParticipant

    How much harder each additional person makes it.

  • public float Maximum

    The most it ever scales to.

Used by (7)

  • ContentVixen.Gameplay.Quests.Tests
  • DynamicEventDefinitionVixen.Gameplay.Quests
  • DynamicEventTemplateVixen.Gameplay.Quests
  • DynamicEventTestsVixen.Gameplay.Quests.Tests
  • TypeRegistrationVixen.Gameplay.Quests
  • Vixen_Gameplay_Quests_DynamicEventDefinitionSerializerVixen.Gameplay.Quests
  • Vixen_Gameplay_Quests_EventScalingDefinitionSerializerVixen.Gameplay.Quests