csharp
public interface ILockoutStoreWhere lockouts are kept.
Remarks
⚠ An interface for the reason IPityStore is one, and doc 28 is specific about this case: lockouts live in Live.Instances.Cluster "because they are fleet-wide". A lockout one shard knew about is a lockout a player evades by zoning.
Methods (3)
Used by (3)
- InstanceRunVixen.Gameplay.Instances
- LockoutBridgeVixen.Live.Gameplay
- MemoryLockoutStoreVixen.Gameplay.Instances