csharp
public sealed class ResistanceRuleMitigate: what resistance takes off.
Fields and properties (3)
public const float CapThe most any resistance may take off. Above this, damage stops meaning anything.
public DamageStage StageWhich stage it runs in.
public int OrderWhere it sits among the rules of that stage. Lower runs first.
Methods (2)
public ResistanceRule(CombatAttributes attributes)Mitigate: what resistance takes off.
public void Apply(ref DamageEvent hit)
Used by (2)
- DamagePipelineVixen.Gameplay.Combat
- DamageRuleTestsVixen.Gameplay.Combat.Tests