Vixen
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Gameplay · guide

Weapons and hit claims

The weapon model and the claim's validation rules — the two things that are new, because the lag compensation underneath is already built.

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  • Abilities and damage — Abilities over the kernel's effects, and a damage pipeline of six named stages a game inserts rules into rather than replaces.
  • Gameplay randomness — A reproducible stream seeded per event, so "the log says you rolled a 3" is answerable a year later.
  • Effects — Buff, debuff, damage-over-time, stun, aura, shield, stance and mount are one type with a stacking policy.