csharp
public sealed class ShootingModuleThe shooting library as a module a game composes.
Remarks
Depends on Combat, because what a bullet does is the damage pipeline — a headshot is a Crit-stage rule and armour is a Mitigate one, and a shooter that reimplemented those would have two sets of tested edge cases.
Fields and properties (2)
public const string WeaponRootThe tag every weapon's own tag sits under.
public string NameWhat it is called, in a diagnostic and in the composition report.
Methods (1)
public void Configure(GameplayModuleBuilder builder)Declares what it brings.
Used by (2)
- MmoModulesMmo.Shared
- ShootingModuleTestsVixen.Gameplay.Shooting.Tests