csharp
public sealed class PenetrationDefinitionHow far a shot carries on through what it hits.
Fields and properties (2)
public int MaximumTargetsHow many things one shot may pass through. Zero stops at the first.
public float DamageFractionWhat fraction of the damage survives each thing it passes through.
Used by (6)
- ContentVixen.Gameplay.Shooting.Tests
- TypeRegistrationVixen.Gameplay.Shooting
- Vixen_Gameplay_Shooting_PenetrationDefinitionSerializerVixen.Gameplay.Shooting
- Vixen_Gameplay_Shooting_WeaponDefinitionSerializerVixen.Gameplay.Shooting
- WeaponDefinitionVixen.Gameplay.Shooting
- WeaponTemplateVixen.Gameplay.Shooting