csharp
public sealed class SpreadDefinitionHow wide a shot goes, and how that changes as somebody keeps firing.
Fields and properties (6)
public float BaseThe cone's half-angle when standing still and not firing, in degrees.
public float PerShotHow much each shot adds to it, in degrees.
public float MaximumThe widest it ever gets, in degrees.
public float RecoveryHow fast it settles back, in degrees per second.
public float MovingMultiplierWhat moving multiplies it by.
public float AimingMultiplierWhat aiming down the sights multiplies it by.
Used by (8)
- ContentVixen.Gameplay.Shooting.Tests
- TypeRegistrationVixen.Gameplay.Shooting
- Vixen_Gameplay_Shooting_SpreadDefinitionSerializerVixen.Gameplay.Shooting
- Vixen_Gameplay_Shooting_WeaponDefinitionSerializerVixen.Gameplay.Shooting
- WeaponDefinitionVixen.Gameplay.Shooting
- WeaponLibraryVixen.Gameplay.Shooting
- WeaponLibraryTestsVixen.Gameplay.Shooting.Tests
- WeaponStateVixen.Gameplay.Shooting