Vixen
c7401864
csharp
public sealed class SpreadDefinition

How wide a shot goes, and how that changes as somebody keeps firing.

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Fields and properties (6)

  • public float Base

    The cone's half-angle when standing still and not firing, in degrees.

  • public float PerShot

    How much each shot adds to it, in degrees.

  • public float Maximum

    The widest it ever gets, in degrees.

  • public float Recovery

    How fast it settles back, in degrees per second.

  • public float MovingMultiplier

    What moving multiplies it by.

  • public float AimingMultiplier

    What aiming down the sights multiplies it by.

Used by (8)

  • ContentVixen.Gameplay.Shooting.Tests
  • TypeRegistrationVixen.Gameplay.Shooting
  • Vixen_Gameplay_Shooting_SpreadDefinitionSerializerVixen.Gameplay.Shooting
  • Vixen_Gameplay_Shooting_WeaponDefinitionSerializerVixen.Gameplay.Shooting
  • WeaponDefinitionVixen.Gameplay.Shooting
  • WeaponLibraryVixen.Gameplay.Shooting
  • WeaponLibraryTestsVixen.Gameplay.Shooting.Tests
  • WeaponStateVixen.Gameplay.Shooting