csharp
public readonly record struct ShotFiredOne shot that happened.
Fields and properties (4)
public uint ShotWhich shot this holder has fired, counting from one. Part of every pellet's seed.
public float SpreadThe cone's half-angle when it was fired, in degrees.
public ShotDirection RecoilWhere the weapon was kicked to, cumulative.
public int PelletsHow many pellets it fired.
Methods (1)
public ShotFired(uint Shot, float Spread, ShotDirection Recoil, int Pellets)One shot that happened.
Used by (4)
- HitClaimValidatorVixen.Gameplay.Shooting
- HitClaimValidatorTestsVixen.Gameplay.Shooting.Tests
- RewindBudgetTestsVixen.Gameplay.Shooting.Tests
- WeaponStateVixen.Gameplay.Shooting