Vixen
c7401864
csharp
public readonly record struct ShotFired

One shot that happened.

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Fields and properties (4)

  • public uint Shot

    Which shot this holder has fired, counting from one. Part of every pellet's seed.

  • public float Spread

    The cone's half-angle when it was fired, in degrees.

  • public ShotDirection Recoil

    Where the weapon was kicked to, cumulative.

  • public int Pellets

    How many pellets it fired.

Methods (1)

  • public ShotFired(uint Shot, float Spread, ShotDirection Recoil, int Pellets)

    One shot that happened.

Used by (4)

  • HitClaimValidatorVixen.Gameplay.Shooting
  • HitClaimValidatorTestsVixen.Gameplay.Shooting.Tests
  • RewindBudgetTestsVixen.Gameplay.Shooting.Tests
  • WeaponStateVixen.Gameplay.Shooting