csharp
public enum WeaponKindHow a weapon's shot reaches what it hits.
Fields and properties (2)
HitscanIt arrives the instant it is fired, and the server rewinds to check.
ProjectileIt travels, and what it hits is decided where and when it gets there.
Used by (5)
- ContentVixen.Gameplay.Shooting.Tests
- TypeRegistrationVixen.Gameplay.Shooting
- Vixen_Gameplay_Shooting_WeaponDefinitionSerializerVixen.Gameplay.Shooting
- WeaponDefinitionVixen.Gameplay.Shooting
- WeaponTemplateVixen.Gameplay.Shooting