Vixen
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Editor · guide

Booleans and handoff

Non-destructive union, subtract and intersect whose operands stay editable — and what turns a block-out into an asset.

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  • The shape tool — Making block-out geometry — live parameters, the cube grid, the poly shape, and duplicate, mirror and array.
  • Element selection — Vertex, edge and face modes over one mesh — what a click takes, what a loop walks, and what survives an edit.
  • Face materials — Per-face materials, UV projection, smoothing groups and the block-out checker the viewport draws by default.
  • Mesh booleans — Union, difference and intersection over solids, classified exactly so that coplanar faces do not open cracks.