Vixen
02b45cc4
csharp
public sealed class BooleanCommand

Making an entity a boolean of its operands, or collapsing one, undoably.

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Remarks

⚠ Records the node and not the geometry. The result is a function of the operands, so putting the node back is putting the mesh back — and the operands are entities, which the create and reparent commands already know how to restore. What this holds is one enum and one integer either side of the change.

Fields and properties (1)

  • public string Name

    What this is called in the undo history, as a person would say it.

Methods (4)

Used by (2)

  • BlockoutBooleanVixen.Editor.Blockout
  • MeshEditVixen.Editor.SceneView