Vixen
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Editor · guide

The shape tool

Making block-out geometry — live parameters, the cube grid, the poly shape, and duplicate, mirror and array.

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  • Editor modes — What the viewport's input means right now, and how a mode claims keys that already mean something else.
  • Element selection — Vertex, edge and face modes over one mesh — what a click takes, what a loop walks, and what survives an edit.
  • Editable meshes in a scene — How an entity comes to carry an editable mesh, how it is saved, and how an edit is undone.
  • Face materials — Per-face materials, UV projection, smoothing groups and the block-out checker the viewport draws by default.
  • Block-out shapes — Boxes, stairs, arches and the rest, generated from a handful of numbers that stay live afterwards.
  • Booleans and handoff — Non-destructive union, subtract and intersect whose operands stay editable — and what turns a block-out into an asset.