Vixen
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Editor · guide

Element selection

Vertex, edge and face modes over one mesh — what a click takes, what a loop walks, and what survives an edit.

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  • Editor modes — What the viewport's input means right now, and how a mode claims keys that already mean something else.
  • Sub-object picking — Which face, edge or vertex of one mesh the pointer is on, and why that is a different question from which entity.
  • Editable meshes in a scene — How an entity comes to carry an editable mesh, how it is saved, and how an edit is undone.
  • The shape tool — Making block-out geometry — live parameters, the cube grid, the poly shape, and duplicate, mirror and array.
  • Face materials — Per-face materials, UV projection, smoothing groups and the block-out checker the viewport draws by default.
  • Mesh operations — Extrude, inset, bevel, loop cut, knife, bridge, weld, dissolve — the modelling verbs, as functions over a mesh.