Vixen
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Engine · guide

Mesh operations

Extrude, inset, bevel, loop cut, knife, bridge, weld, dissolve — the modelling verbs, as functions over a mesh.

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  • Editable meshes — Faces over shared positions, an edge table that reports rather than refuses, and face groups.
  • Element selection — Vertex, edge and face modes over one mesh — what a click takes, what a loop walks, and what survives an edit.
  • Block-out shapes — Boxes, stairs, arches and the rest, generated from a handful of numbers that stay live afterwards.
  • Mesh surfaces — Where a face's texels come from and which normals it shades with — world-space projection and smoothing groups.
  • Mesh booleans — Union, difference and intersection over solids, classified exactly so that coplanar faces do not open cracks.
  • Quad remeshing — Triangles in, quads out — a retopologiser whose hard edges are layout boundaries rather than something snapped to, and which tells you how well it did.