Vixen
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Engine · guide

Quad remeshing

Triangles in, quads out — a retopologiser whose hard edges are layout boundaries rather than something snapped to, and which tells you how well it did.

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  • Editable meshes — Faces over shared positions, an edge table that reports rather than refuses, and face groups.
  • Mesh operations — Extrude, inset, bevel, loop cut, knife, bridge, weld, dissolve — the modelling verbs, as functions over a mesh.
  • UV packing — Islands in, transforms out — a standalone atlas packer whose margin is counted in texels and whose output does not move between runs.
  • Remesh debug dumps — Every stage of the remesher as an inspectable artefact — conditioned triangles, the field as a line set, the layout as regions, the quantization as a labelled graph.