Vixen
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Engine · guide

Remesh debug dumps

Every stage of the remesher as an inspectable artefact — conditioned triangles, the field as a line set, the layout as regions, the quantization as a labelled graph.

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  • Retopology settings and reports — What to ask a quad remesh for, and everything it measured about what it gave back.
  • Quad remeshing — Triangles in, quads out — a retopologiser whose hard edges are layout boundaries rather than something snapped to, and which tells you how well it did.
  • Editable meshes — Faces over shared positions, an edge table that reports rather than refuses, and face groups.
  • UV packing — Islands in, transforms out — a standalone atlas packer whose margin is counted in texels and whose output does not move between runs.