Vixen
dd8b0a81

Engine · guide

Retopology settings and reports

What to ask a quad remesh for, and everything it measured about what it gave back.

Edit this page on GitHub

Documents

Next

  • Attribute transfer — Carrying a source mesh's normals, coordinates, colours, materials and skinning weights onto the quads a remesh produced — and mirroring them when the remesh was symmetric.
  • Map baking — Casting the output's normal at the source to fill an atlas with a normal map, a displacement map and seven more mesh maps, on the CPU, with no device anywhere.
  • UV packing — Islands in, transforms out — a standalone atlas packer whose margin is counted in texels and whose output does not move between runs.
  • Remesh debug dumps — Every stage of the remesher as an inspectable artefact — conditioned triangles, the field as a line set, the layout as regions, the quantization as a labelled graph.
  • Editable meshes — Faces over shared positions, an edge table that reports rather than refuses, and face groups.
  • Mesh operations — Extrude, inset, bevel, loop cut, knife, bridge, weld, dissolve — the modelling verbs, as functions over a mesh.
  • Mesh booleans — Union, difference and intersection over solids, classified exactly so that coplanar faces do not open cracks.
  • Triangle tree — A bounding-volume hierarchy over a triangle soup, for the two questions a bake asks it — what is nearest, and what does this ray hit.