Vixen
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Core · guide

Triangle tree

A bounding-volume hierarchy over a triangle soup, for the two questions a bake asks it — what is nearest, and what does this ray hit.

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  • Retopology settings and reports — What to ask a quad remesh for, and everything it measured about what it gave back.
  • Attribute transfer — Carrying a source mesh's normals, coordinates, colours, materials and skinning weights onto the quads a remesh produced — and mirroring them when the remesh was symmetric.
  • Map baking — Casting the output's normal at the source to fill an atlas with a normal map, a displacement map and seven more mesh maps, on the CPU, with no device anywhere.
  • Editable meshes — Faces over shared positions, an edge table that reports rather than refuses, and face groups.