Vixen
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Engine · guide

Mesh surfaces

Where a face's texels come from and which normals it shades with — world-space projection and smoothing groups.

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  • Editable meshes — Faces over shared positions, an edge table that reports rather than refuses, and face groups.
  • Block-out shapes — Boxes, stairs, arches and the rest, generated from a handful of numbers that stay live afterwards.
  • Mesh operations — Extrude, inset, bevel, loop cut, knife, bridge, weld, dissolve — the modelling verbs, as functions over a mesh.
  • Face materials — Per-face materials, UV projection, smoothing groups and the block-out checker the viewport draws by default.