public enum UvProjectionHow a face's texture coordinates are worked out from where it is.
Remarks
⚠ World is the default and doc 24's P5 says why in one sentence: a block-out box scaled 8×3 must not stretch its texels. Every unwrapper answers "where on this surface am I" and every one of them needs the surface to have been laid out; a block-out has not been laid out and never will be, because it exists to be replaced. What makes proportion readable at a glance is a checker whose squares are a fixed number of metres everywhere in the level, which is the projection that ignores the object entirely.
Fields and properties (3)
WorldFrom the world position, on whichever axis pair each face most faces.
BoxThe same, in the mesh's own space, so the mapping travels with the object.
PlanarFrom one axis for every face, whichever way each one points.
Used by (5)
- MeshSurfaceTestsVixen.Geometry.Tests
- MeshSurfacesVixen.Geometry
- BlockoutModeVixen.Editor.Blockout
- BlockoutSurfaceTestsVixen.Editor.Blockout.Tests
- BlockoutSurfacesVixen.Editor.Blockout