Vixen
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Editor · guide

Face materials

Per-face materials, UV projection, smoothing groups and the block-out checker the viewport draws by default.

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Documents

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  • The shape tool — Making block-out geometry — live parameters, the cube grid, the poly shape, and duplicate, mirror and array.
  • Element selection — Vertex, edge and face modes over one mesh — what a click takes, what a loop walks, and what survives an edit.
  • Editable meshes in a scene — How an entity comes to carry an editable mesh, how it is saved, and how an edit is undone.
  • Mesh surfaces — Where a face's texels come from and which normals it shades with — world-space projection and smoothing groups.