Vixen
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AI · guide

Perception

The five senses, what an agent remembers about them, and the three bounds that keep a village of them inside a frame.

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  • Behaviour trees — An event-driven tree that is not walked every frame — composites, tasks, decorators and services over one flat compiled template.
  • The blackboard — An agent's data as a compiled key table — six types, byte ranges, per-key versions and observers.
  • Authoring a behaviour tree — The .vxbt document, the editor over it, and what each gesture means to the tree that runs.
  • Nodes over the world — The behaviour-tree nodes that walk, turn, patrol, animate and make noise — and what each of them needs on the entity.
  • Utility — Considerations, the six response curves, the weighted geometric mean with its zero rule, the four selectors, and the inertia that stops an agent flapping.
  • GOAP — World keys, conditions and effects, the bounded backwards search, and why only the head of a plan is ever committed.
  • The AI debugger — One keyed overlay over all three planners, breakpoints on nodes, a diagnosis read out of the recorded log alone, and the one channel that crosses a wire.
  • Sensors — How the world reaches a blackboard — four kinds, and the difference between one query and a thousand.