Vixen
caa30e12
csharp
public static class PerceptionNodes

The three nodes this assembly adds to the library, and how a file builds them.

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Remarks

⚠ Registered rather than declared in BehaviorNodeSchema's own table, because these types are not in Vixen.Ai. The table lives there so that a game loading a .vxbt at run time and the editor authoring one read the same declarations; a node whose implementation is somewhere else has to arrive the same way a project's own node does, which is the mechanism AddDecorator is.

Registering into Default is what puts them in the editor's search popup and gives them an inspector, and it is what a game does once at start-up. A caller that wants them in one tree and not another builds its own schema.

Methods (3)

Used by (1)

  • PerceptionNodeTestsVixen.Ai.Perception.Tests