csharp
public record class TeamSettingsHow far an ally's report travels.
Remarks
Unreal's team sense: an ally that perceives something tells the agents near it, so a squad reacts together without anybody writing squad code. It is applied after the other four, over what they produced this pass — which is why a relayed report is never relayed twice.
Fields and properties (1)
public float RangeHow far a report carries, in metres.
Used by (2)
- PerceptionConfigVixen.Ai.Perception
- PerceptionSystemVixen.Ai.Perception