Vixen
caa30e12
csharp
public record class TeamSettings

How far an ally's report travels.

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Remarks

Unreal's team sense: an ally that perceives something tells the agents near it, so a squad reacts together without anybody writing squad code. It is applied after the other four, over what they produced this pass — which is why a relayed report is never relayed twice.

Fields and properties (1)

  • public float Range

    How far a report carries, in metres.

Used by (2)

  • PerceptionConfigVixen.Ai.Perception
  • PerceptionSystemVixen.Ai.Perception