Vixen
015db32b

AI · guide

Nodes over the world

The behaviour-tree nodes that walk, turn, patrol, animate and make noise — and what each of them needs on the entity.

Edit this page on GitHub

Documents

Next

  • Behaviour trees — An event-driven tree that is not walked every frame — composites, tasks, decorators and services over one flat compiled template.
  • Perception — The five senses, what an agent remembers about them, and the three bounds that keep a village of them inside a frame.
  • Authoring a behaviour tree — The .vxbt document, the editor over it, and what each gesture means to the tree that runs.
  • Environment queries — Generators, tests with three purposes, and the utility scorer with points substituted for actions.