public interface IPerceptionGovernorHow often one listener senses, given where it is.
Remarks
The second of doc 37 § D15's three bounds, and the one that scales with the population rather than with the level: a broad phase makes each pass cheap, and this decides how many passes there are.
⚠ Why this is not IAgentGovernor, which doc 37 § Part 4 lists distance LOD against. IAgentGovernor.Plan is handed a tick and a population and nothing else — deliberately, because AgentSchedule is eight bytes and a plan that enumerated its agents would allocate once a frame. Distance needs a position per listener, which is a thing that interface cannot see and should not grow. So the distance-LOD row belongs here, where the pass already has every listener's position in hand.
Methods (1)
float IntervalFor(PerceptionConfig config, float distance)Seconds until this listener's next pass.
Used by (4)
- DistanceLodGovernorVixen.Ai.Perception
- FixedRateGovernorVixen.Ai.Perception
- PerceptionSystemVixen.Ai.Perception
- SeamTestsVixen.Ai.Nodes.Tests