Vixen
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Live · concept

Transfer tickets

A player's signed, expiring permission to be admitted to a shard — and why the client can only carry it.

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  • Admission, health and the control plane — The door a ticketed player comes through, the two-second sample a fleet is watched by, and the one place a realm ever calls an orchestrator.
  • Shards, keys and specs — What a shard is, what makes two of them interchangeable, and the one string a realm process boots from.
  • The service plane — The gate — sign in, characters, the catalog check, and the one call that turns "I want to play" into an endpoint and a signed ticket.
  • Transferring players — The overlap — a second session opened while the player is still playing on the first, and the lease epoch that makes the switch atomic.